manipulating architecture
a bike at a bus stop in Stockholm
The very first time I opened Mirror Lab, I've started playing with photographs, mainly urban landscapes and architecture. My aim quickly became to create scenes that looked like as if they were produced as a concept art for a sci-fi movie. From then on, my focus slowly shifted from creating impossible scenery to telling stories.
"the last city" — some steps of the process
creating characters
"abyss" — generative character design
During my explorations, I've stumbled upon some anthropomorphic creatures, which gave me an idea: I've slowly started abandoning photography as a source material to instead generate simple forms, while keeping an eye out for different characters.
"the last shepherd" — step-by-step generative character design process
non-figurative
distorted four corner gradient
These last couple of months, I've tried to leave all of my concepts behind, just so I could dive deeper into the actual techniques of generative art. I'm looking forward to apply all I've learned in some far off fields of graphic design (eg. typography), but for now, here are some of my favourite non-figurative creations. (You could spot landscapes, planets, mandalas, flowers, etc. — but that's truly all accidental.)
abstract landscape created using numerous different techniques
a proccess using displacement mapping and different color channel manipulations
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